Kulturudvalget 2020-21
KUU Alm.del Bilag 9
Offentligt
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GAME ANNUAL REPORT
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Name:
Address:
Phone:
Website:
E-mail:
CVR. no.:
Founded:
Registered Office:
GAME
Enghavevej 82D, DK-2450 Copenhagen SV
(+45) 70 20 83 23
www.game.ngo
[email protected]
27 21 33 08
2003
DK-Copenhagen
Board of Directors:
Anders Monrad Rendtorff, Chair
Maria Bøge, Vice Chair
Mads Flarup Christensen
Line Groes
Leif Lønsmann
Lotte Marschall
Thomas Ravn-Pedersen
Gurpaul Singh Rehal
Josephine Svensson
Management:
Simon Prahm, CEO & Co-founder
Morten Bo Andersen, Head of Engagement
Ida Brix, Head of Communications
Mikkel Selmar, Head of GAME Facilities & Events
Marie Traasdahl Staal, Head of Innovation & Programming
Auditors:
Grant Thornton, Stockholmsgade 45, DK-2100 Copenhagen
Front page photo:
Warm up before a GAME Zone practice.
Atika Bashiru is one of the 68 young Playmakers and role models
that lead practices for children in the GAME Zones in Ghana.
The GAME activities in Ghana are a partnership with the local
organization, DUNK (Developing Unity Nurturing Knowledge), and
is supported by Danish donor CISU (Civil Society in Development).
Photo: Nadia Charles
Photos:
Design:
Text:
Print:
Editor in Chief:
All rights reserved
Emilie Lenau Klint
Marianne Hjort & Ida Brix
ON!AD
Ida Brix
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CONTENT
GAME IN THE WORLD
CHAIR REPORT
LANDMARK YEAR FOR GENDER EQUALITY
Focus on Female Participation
GAME’S WORK WITH THE SUSTAINABLE DEVELOPMENT GOALS
THE POWER OF YOUTH
GAME’s Empowerment Model
WINNING FRIENDSHIPS
Focus on Health and Well-being
SUSTAINABILITY
Why on Earth Do We Care?
STREET SPORTS & ENTREPRENEURSHIP
“Now I Have a Passion to Follow”
YOUTH ON THE MOVE
Bringing Dignity to Those Displaced
KEEPING CHILDREN SAFE
Focus on Child Protection
A GOLD MEDAL YEAR FOR GAME HOUSE VIBORG
GAME IN PICTURES
A LITTLE HIP-HOP A DAY KEEPS THE PROBLEMS AWAY
Urban Music in GAME
INCREASED GIRL PARTICIPATION
Ten Recommendations
FINANCIAL STATEMENT & BALANCE
GAME IN NUMBERS
THANK YOU!
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
DENMARK
2003
LITHUANIA
2019
ITALY
2019
GREECE
2019
TUNISIA
2020
MALTA
2019
GHANA
2019
DENMARK
29
4
273
210,112
125,451
49%
4
GAME ZONES
GAME HOUSES
PLAYMAKERS
ATTENDANCES
(GAME ZONES & HOUSES)
GHANA
4
68
7,807
25%
GAME ZONES
PLAYMAKERS
ATTENDANCES
FEMALES IN
GAME ZONES
GREECE
7
106
1,552
14%
GAME ZONES
PLAYMAKERS
ATTENDANCES
FEMALES IN
GAME ZONES
JORDAN
11
167
13,261
32%
GAME ZONES
PLAYMAKERS
ATTENDANCES
FEMALES IN
GAME ZONES
ATTENDANCES
(PLATFORM FOR STREET
SPORTS)
FEMALES IN GAME
ZONES
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LEBANON
2007
JORDAN
2018
SOMALILAND
2018
LEBANON
13
155
16,005
38%
GAME ZONES
PLAYMAKERS
ATTENDANCES
FEMALES IN
GAME ZONES
LITHUANIA
6
79
528
11%
GAME ZONES
PLAYMAKERS
ATTENDANCES
FEMALES IN
GAME ZONES
MALTA
1
97
698
GAME ZONES
PLAYMAKERS
ATTENDANCES
SOMALILAND
5
45
6,450
33%
GAME ZONES
PLAYMAKERS
ATTENDANCES
FEMALES IN
GAME ZONES
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
CHAIR’S
REPORT
2019
T
he Sustainable Development Goals (SDGs) are a univer-
sal call to action to protect the planet, end poverty and
improve the lives of everyone, everywhere. Non-state
actors like GAME have a crucial role to play in achiev-
ing the goals and, with GAME’s new four-year strategy, which was
adopted at the Annual General Assembly in March 2019, we now
have the basis to scale our impact and further contribute to the Glob-
al Goals under the headline ‘Growing Together’. GAME has devel-
oped an evaluation framework aligned with the SDGs, which enables
us to illustrate our impact. However, GAME also has greater ambi-
tions to use the SDGs as drivers of change that unleash innovation.
By bringing together great diversity of thought and the innovative
mindset of young people, we want to create new solutions that chal-
lenge traditional models and approaches.
Some might say that we’re jumping on a crowded bandwagon with
our embrace of the SDGs. Or that the world is already heading in the
right direction, so why bother? While poverty levels are lower than
ever before, the way many of us live and consume has long exceeded
our planetary boundaries. This calls for us all – including organiza-
tions working with sports for development - to also display climate
leadership.
In this Annual Report, you will find our contributions to the Glob-
al Goals on Good Health & Well-Being, Quality Education, Gender
Equality, Reduced Inequalities, Sustainable Cities & Communities,
and Peace, Justice & Strong Institutions.
GAME has taken the first steps to adjust our implementation to align
even further with the SDGs and to develop new initiatives to do even
more. We’ve started by implementing meat-free lunches in GAME
offices, using CO
2
offset on all air travel, and we are looking even
further into waste reduction at events, and practising responsible pur-
chasing throughout the organization. We have implemented a Water
and Sanitation component in the GAME Ghana program and entre-
preneurship program in GAME Jordan.
THE POWER OF SPORT
This past year has shown us, once again, that sports have the ability
to mobilize and engage young people from all walks of life with recur-
ring engagement. With our Playmakers and inclusive facilities, we do
this every day for an impressive number of children and youth. One
of the results from 2019 that I’m particularly proud of in this regard,
is the introduction of our Playmaker Program in Ghana, Greece,
Lithuania, and Malta. Among other results that need to be celebrated
are the landmark increase in female participation to 34%, the IAKS
Gold Medal awarded to GAME House Viborg and the launch of
the Street Sports Incubator in Jordan. In Denmark, we’ve launched
a program targeting children and youth in psychosocial challenges
and an Urban Music School in all four GAME houses. Despite the
hardship Lebanon is going through while demonstrating for change
as I write this, the GAME Playmaker Program in Lebanon has shown
new ways of supporting youth in both the host and the refugee com-
munities. Together, across borders, we see motivated, capable and
talented youth ready to contribute.
GAME IN NUMBERS
On the financial side we have experienced a 13% increase, making
the total revenue across countries 4.5 million EUR (2018: 4.0 million
EUR). The surplus increased to 27,927 EUR (2018: 13,924 EUR),
equivalent to 1% of revenue. This has allowed us to set a new record
out on the asphalt as the collective attendance across borders reached
a record high 381,952 (2018: 321,142).
On a personal level, I will be handing over the reins at the Annual
General Meeting after five good years as Chair of GAME. It has
been a fantastic journey. In this regard I’d like to thank everyone who
made this possible - our many volunteers, donors, partners, fellow
board members and dedicated staff. Your contributions have been of
great inspiration and this warmth has spread to thousands of children
and youth out on the asphalt far and wide. With you, I’m confident
that I’ll be leaving the organization in good hands for the next many
years to come.
Anders Rendtorff
Chair of GAME
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An important part of work-
ing with gender equality is
to have boys acknowledge
the barriers for gender
equality and to take re-
sponsibility of own actions
and beliefs. In GAME
Lebanon different concepts
are constantly tested to
overcome the obstacles that
women and girls are facing
in joining physical activities
and communities.
GAME Finals 2019
Photo: Aras Issa Alzaidy
LANDMARK YEAR
FOR GENDER
EQUALITY
For the first time ever, one out of three par-
ticipants in GAME’s activities across all
countries are female. In Denmark, female
participation in underserved communities
even climbed up to 49%. Additionally, 98%
and 94% of the young Playmakers in Ghana
and Jordan respectively want boys and girls to
have the same opportunities in life. These re-
sults define 2019 as a landmark year for gen-
der equality in GAME and showcases that by
shining a light on a challenge long enough it
will deliver impact.
LEAVE NO ONE BEHIND
Half of the world’s population is female.
This means that half of the world’s hopes,
resources and skills to achieve thriving soci-
eties, communities and individuals, lie in the
hands of women and girls.
Yet, all over the world, girls and women have
fewer rights and opportunities. From chores
binding them to the household, to their pur-
suit of power over their own body, to par-
ticipation in sports, leadership and political
and economic decision-making, women and
girls lack equality. This hinders the individual
woman and girl and the world is missing out
on the power of these people left behind.
FEMALE PARTICIPATION
A recent study by WHO (World Health
Organization) finds that more than 85% of
adolescent girls globally do not meet the cur-
rent recommendations for physical activity.
Since GAME’s earliest days, gender equality
has had a pivotal place in all our strategies,
programs, innovations and operations and
the goal for GAME is to create opportuni-
ties that meet the needs and interests of girls
to attract and sustain their participation in
physical activity.
HUMAN-CENTERED DESIGN
The development of new methods to lower
the threshold to physical activity is pivotal to
the Playmaker Program, supported by Novo
Nordisk Foundation, the Danish Ministry
of Culture and Lauritzen Fonden. One of
the methods of working with female partic-
ipation evolves around our human-centered
design model. It’s a process of observing and
listening – to the girls, their parents, their
community and the existing literature on
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
female participation. GAME uses this infor-
mation to come up with concepts to test on
a smaller scale – together with the girls, of
course. Finally, GAME evaluates the experi-
ments, adjusts, comes up with new concepts
and tests again. This process continues until
a concept is ready to be taken to the streets.
The real test is if the design actually creates
a social change.
Two of the many concepts showing results
are the new multi sports activity ‘GAME
Girls Zone’ and involvement of the parents.
GAME GIRLS ZONE
GAME Girls Zone is a GAME practice for
girls led by female Playmakers. Critically, the
practice provides space for friendships: it is
not focused on one sport but a variety of ac-
tivities, and the girls have a say in choosing
the training content. The Playmakers them-
selves have a huge impact as role models for
the girls.
NEITHER TOUGH NOR FEMININE
GAME strives for a gender balance among
volunteers and Playmakers, as they are role
models for girls, as well as they are for boys.
Across GAME’s programs, 41% of the Play-
makers are female. One of them is Linnea
Augusta Rosenstrand Staehr who is a Play-
maker in a GAME Girls Zone.
Linnea grew up in a family where sports were
a part of everyday life, but when she turned
12, something happened. She became aware
that her body was changing and had a grow-
ing sense of being neither tough nor feminine
enough to be part of the ‘cool’ ones and she
felt lost in the culture around girls being phys-
ically active. She became so insecure that she
Girls have the right to
sports. Boys and girls
should play together
because it will increase
girls’ confidence and
boys and girls will
understand each other
better.
- Joshua Mettle, 14 years old participant, GAME Ghana
ended up dropping sport completely and it
took her more than seven years to return.
“At
the time, it was a huge problem for me because it
became all about not being feminine enough. In fact,
I was neither cool nor feminine enough. So, the sports
community with other girls that was supposed to have
been fun and safe, turned into the opposite,”
Linnea
explains.
As she grew older, she rediscovered that she
missed doing sports. When she returned
to boxing, she also became a Playmaker in
GAME Girls Zone in Mjølnerparken - an
underserved neighborhood in Denmark - to
motivate inactive girls to feel safe and confi-
dent in physical activity.
GAME Girls Zone is meaningful for Linnea,
because it gives her an opportunity to be a
role model for young girls who suffer from the
narrow views on girls being physically active.
She understands their insecurities and can
show them that they are good enough just
as they are. This way, she can be an active
voice against the negative structures and bar-
riers she herself experienced when she was
a young girl.
Female participation
54
%
28
%
33
%
49
%
44
%
18
%
24
%
45
%
49
%
25
%
14
%
32
%
38
%
11
%
--
33
%
Denmark
Ghana
Greece
Jordan
Lebanon
Lithuania
Malta
Somaliland
Seven years ago, Linnea Augusta Rosenstrand
Staehr (top right) stopped doing sports all togeth-
er because she felt she didn’t fit the conception of
’how to be a girl’. Today, she is back in sports
and has chosen to be a GAME Playmaker to
help younger girls dare to be themselves and
be active in fighting a discriminatory culture
around girls and sports. Here she is, with her
fellow Playmakers in her local GAME Girls
Zone, Areeba Khan Ahmed, Rukhsar Alam and
Michelle Yasmin Linnemann.
Photo: Marianne Hjort
GAME Playmakers
Children in GAME Zones
of children and youth in GAME
think that boys and girls should
have the same opportunities in life
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Focus on basic facilities
In GAME Jordan, investigating low par-
ticipation from girls in the Arjan GAME
Zone in Amman, they discovered that
lack of access to clean toilets resulted
in families not permitting their girls
to join the practices. Now, a solution
in the specific GAME Zone in Arjan and
the focus on clean and accessible toilet
facilities in all GAME Zones is a high
priority to lower the barriers for girls to
join the activities.
Context sensitive GAME practices
In Somaliland, the Playmaker Camps
are mixing young male and female
Playmakers with great success and at
every camp the Playmakers work with
gender equality. But for the practic-
es in the GAME Zones, girls play with
girls only, in order for the parents to let
their girls join the practice. In the Ubah
Centre in Hargeisa, Marwa Mawlid, a
young football player and a dedicated
Playmaker, has success in making a
safe space for girls-only football prac-
tices.
PARENTS ARE KEY TO INCLUSION
Involving parents has proven to have an im-
pact on reaching inactive girls in underserved
communities. In Denmark, involving parent
groups in the communities has helped bridge
GAME activities and the families. Across all
countries, GAME focuses on tailored ways
for parents to be assured that the GAME
Zone and practice are safe and sensitive
enough to their girls’ needs, so that they can
let their girls join.
PARENTS’ DAYS IN LEBANON
Batoul Nemer is a Playmaker in GAME
Zone Tahwita in Lebanon. She has led sever-
al Parents’ Days, with the goal of addressing
the cultural view on sports as ‘not for girls’
and highlighting the benefits of their chil-
dren playing with children from different
backgrounds:
“We have a lot of difficulty in Lebanon in accepting
others. In our culture in Lebanon, some say the girls
are only for the kitchen and it is not good for them to
mix with boys and some places it is not good for girls
to do sport,“
Batoul explains.
“In order to show the parents that their children can
play with children from different backgrounds and in-
teract with society, we invited the parents for Parents’
Days. The goal is to make the parents trust GAME
and us as Playmakers enough to let their girls attend
practices. But also, to show that girls can shoot,
dribble, they can run, and they can be happy,”
says
Batoul.
Despite the cultural barriers for girls in
sports, GAME Lebanon has reached 38%
female attendance for participants in 2019.
An achievement that role models like Batoul
contribute to.
ADVOCATES FOR EQUALITY
One objective is to achieve a high female
participation in physical activities. GAME
also strives to train both boys and girls to
understand and advocate for equal rights for
boys and girls. All Playmakers across GAME
countries are trained in gender equality at
Playmaker Camps and they pass this theme
on to the children at the GAME practices
and to their friends and families.
For GAME’s recommendation for engaging girls in sports, go to page 32.
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
GOOD HEALTH
AND WELL-BEING
GAME engages children and youth in street sports to
foster positive communities. Being physically active
and having friends and strong social networks increases
physical health, well-being, lifespan and prevents loneli-
ness and mental health issues.
QUALITY
EDUCATION
GAME educates all young volunteers, using a life skills mod-
el and teaching aspects of conflict management, gender
equality, cultural diversity and sustainable development.
GAME educated
of all children and youth feel more physical
active since they joined GAME.
young volunteers in 2019.
of all children and youth in GAME have learned
things that they can use in other areas of life,
such as in school, or with family or friends.
of all children and youth have
made new friends in GAME.
The education prepares young people to lead weekly practices in
street sports for local children. Empowerment, life skills, teamwork,
gender equality, conflict management, and civil society is part of the
educational programs.
GAME brings people together. No matter what differ-
ences there are between them, they all disappear on
the asphalt. What’s left for the practice is the
players, new friends, great energy and lots of fun.
- Lynn Hajj, Zone Manager in GAME Zone ‘Aisha Bakkar in Lebanon
GAME Jordan launched the first Street Sports Incubator in the Middle
East to empower the youth and provide them with entrepreneurial
skills. Street Sport Incubator Program develops the ideas of the youth
and helps turn the ideas into business or initiatives via support and
seed funding.
GENDER EQUALITY
GAME supports and empowers female role
models and motivates inclusion of females
in active communities to counter discrimina-
tion against women and girls.
REDUCED
INEQUALITIES
GAME strives to create inclusive and safe com-
munities where children and youth become part
of diverse fellowships across age, ethnicity, skill
level and social background.
of all children and youth in GAME think
that boys and girls should have the
same opportunities in life.
of all children and youth in GAME got to know
people with another background in GAME.
GAME brings people together. No matter what differ-
ences there are between them, they all disappear on
the asphalt. What’s left for the practice, are the play-
ers, new friends, great energy and lots of fun.
- Lynn Hajj, Zone Manager in GAME Zone Aisha
Bakkar in Lebanon
DENMARK
GHANA
GREECE
JORDAN
LEBANON
ALL GAME
FEMALE PARTICIPATION IN GAME ZONES
Women’s sports help break down a lot of barriers for
women in other areas of life.
- Marwa Mawlid Abdi, street soccer Playmaker in Hargeisa,
GAME Somaliland
The numbers are a result of a survey conducted amongst users and
volunteers of all GAME programs in 2019.
358 volunteers and 1,336 children participated (N: 1,694)
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SUSTAINABLE CITIES
AND COMMUNITIES
GAME establishes GAME Zones and GAME Houses
to create safe, inclusive and accessible spaces for
children and youth to participate in street sports and
culture.
Number of GAME Zones across Denmark,
Ghana, Greece, Jordan, Lebanon, Lithuania,
Malta, and Somaliland in 2019.
Number of GAME Houses
in Denmark 2019.
In GAME Denmark
In GAME Ghana
of the children participating in GAME Zones
feel safer in their local community, after
joining GAME.
of the children participating in the
GAME Zones did not have a safe space
to play before the GAME Zones were
established.
PEACE, JUSTICE
AND STRONG
INSTITUTIONS
GAME uses participatory processes when
designing all facilities and programs and includes
volunteers and users in decision-making and
representation.
of the volunteers have increased their
motivation for participating in volunteer
work or shaping their community after
participating in GAME.
Volunteers are trained as advocates for youth in civil society, gov-
ernments and the private sector. GAME’s Playmakers are often on
stage when GAME is invited to talk about youth leadership and youth
involvement at decision-making levels.
In alignment with the UN Global Goals GAME is committed in contributing to the sustainable development agenda.
GAME has made an action plan involving staff, partners, volunteers and users in working broader and more ambitious
with the Global Goals in relation to GAME’s various projects and programs. In addition, GAME has developed an eval-
uation framework aligned with selected goals and highlighted six key areas showing the power of what youth-led
street sports and inclusive spaces can do.
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
THE POWER OF YOUTH
T
he strongest image capturing 2019 is the power of youth.
Young people all over the world have raised their voices
to a roar that has affected the world with demands for
political change, climate action and a will to reach the
Global Goals. Youths are to be listened to and supported if we want
sustainable change and a better world.
Youth is, therefore, at the core of GAME’s mission. The goal of mak-
ing a lasting social change goes through the empowerment of youth
and in GAME this is obtained among other things, via the GAME
Empowerment Model. Tied to street sports, this tool permeates all
activities in GAME, most obviously in the Playmaker Program and
the training of GAME’s volunteers.
GAME EMPOWERMENT MODEL
The GAME Empowerment Model empowers youth by enhancing
their life skills through street sports. This model is the foundation
of the social change that GAME works for. Life skills are the fun-
damentals behind working with all the GAME volunteers and they
are embedded in all GAME Playmaker Camps and curriculum, in
documentation of the impact and down to every one of the drills in
the e-learning platform GAME Academy.
According to the World Health Organization (WHO), “Life skills
are the abilities for adaptive and positive behavior that enable indi-
viduals to deal effectively with demands and challenges of everyday
life”. Thus, life skills refer to the skills needed to effectively deal with
the changes, challenges and opportunities of daily life. Life skills are
competencies built over time, and they work on different levels. The
GAME Empowerment Model works with three levels: The Individual
Life Skills Level, The Group Life Skills Level and a third Community
Level.
The skills are personal abilities to deal constructively with oneself, to
deal with others and to actively engage in society.
Life Skills are also integrated in the MEL (Monitoring, Evaluation and
Learning). The GAME user survey from 2019 shows that 93% of all
volunteers across the world have learned things that they can use in
other areas of life, 81% have increased their motivation for participat-
ing in volunteer work or shaping their community after participating in
GAME, and 87% got to know people with another background than
their own. By enhancing the life skills of youth, GAME enables them to
take leadership roles and to take a broader societal responsibility in ad-
EMPOWERMENT MODEL: THE BASE OF A DRILL
The European Union has awarded an Erasmus+ grant to five
partner organizations, who work with ‘sport for all’, margin-
alized youth, social inclusion and health in Denmark, Greece,
Italy, Lithuania, and Malta. One of the products of this part-
nership is developing of the GAME Academy, an online and
publicly accessible education curriculum and exercise toolbox
that enables motivated people around the world to access tools
and resources to start up their own activities out on the street,
no matter where they are. All drills in the GAME Academy are
rated according to which life skills they develop.
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In GAME, when
different ages,
genders and
backgrounds
all get together,
it’s like having
a glimpse of our
future community.
It’s something
wonderful and
really awesome to
have the chance
to be part of this
shaping of our
youth.
- Tala Hasbini,
Playmaker in Aisha Bakkar GAME Zone, Lebanon
TUNISIA IN THE STARTING BLOCKS
Tunisia is a country with challenging poll numbers when it
comes to youth: more than 50% consider emigrating, youth un-
employment approaches 40%, and school drop-out rates paint a
challenging picture. In 2019, GAME began laying the ground-
work for a 2020 GAME launch in Tunisia. Along with DAPP
(the Danish-Arab Partnership Program) and local partners, the
activities in Tunisia will support and train the local youth to
unleash their leadership, to become role models, and to invite
children into sports-active communities.
dressing issues relevant to their community. These life skills help young
people become active citizens, who are able to make their voices heard
and to be co-creators of peaceful, equal and democratic communities.
Ripple effect
The power of putting youth in the frontline when working with em-
powerment and life skills is apparent in the impact on the individual.
But the ripple effects of empowering the young Playmakers are im-
mense: The Playmakers bring their learnings to other spheres of their
lives: school, jobs, friends and family. And the children in GAME are
introduced to the methods at the practices and through their inter-
action with the Playmaker. From a very early age, the children are
equipped with skills to grow into youths and adults who are empow-
ered human beings and citizens. The children also bring this to their
friends, and home to their siblings and parents.
An example of a perfect circle is Playmaker, Souhail Abdeddaim. He
started as a child, playing street basketball in a GAME Zone and loved
it so much that he became a Playmaker himself. Now, he is one of
the most experienced Playmakers involved in innovating the organiza-
tion, and several of his siblings and friends are now Playmakers too.
Have learned things through GAME,
that they can use in other areas of life
Got to know people from another
background through GAME
Are better at solving conflicts after
they started in GAME
Think that boys and girls should have
the same opportunities in life
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
M
CO
M
U
T
NI
Y
SO
CI
A
L
L
E
IF
S
ILL
K
S
GAME EMPOWERMENT
MODEL
INDIVIDUAL LIFE SKILLS
Creative thinking
Critical thinking
Self-awareness (physical and mental)
Coping with stress and emotions
Reflective decision-making
SOCIAL LIFE SKILLS
Teamwork
Trust
Leadership
Empathy
Effective communication
Problem solving
14
IND
IV
ID
U
A
L
LI
FE
IL
SK
LS
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Illustration: Emilie Lenau Klint
COMMUNITY (SDG)
Peace/reconciliation
Gender equality
Sustainable communities
Democracy
Creating partnerships
Other local sustainability issues
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
WINNING
FRIENDSHIPS
Sports are often connected almost synonymously with words such as competi-
tion, performance and win. But sports can blossom both with and without com-
petition and have other goals, such as community, well-being and life skills. At
GAME, ‘winning’ is not only defined as scoring more points. The overarching
goal is to make friends and grow as a person and a citizen.
The former professional soccer player, Ron-
aldinho, once said:
“I learned all about life with
a ball at my feet.”
And he was onto something. Because sport
has the power to empower and teach valu-
able lessons.
Everyday GAME Playmakers lead practices
in street sports throughout Denmark, Ghana,
Greece, Jordan, Lebanon, Lithuania, Malta,
Somaliland and soon also Tunisia. The goal
with all GAME’s practices is to lower the
threshold for participation so that all children
and youth have the opportunity to practice
sport.
If the approach to sport is supporting making
friends, overcoming conflicts, bridging differ-
ences and learning new things, sport can be
a valuable tool to lower the threshold and
to reach the UN Sustainable Development
Goals i.e. on health and well-being, including
mental health.
SPORT FOR DEVELOPMENT
GAME uses a ‘Sport for Development’ ap-
proach to bring positive change into the lives
of people and communities through street
sports. At the center of the GAME approach
is The GAME Empowerment Model that
teaches life skills and knowledge to promote
sustainable development for the young volun-
teers and their communities.
“Sports are fantastic and terrible at the same time. As
inclusive as sport can be, it can be equally exclusive
if competition, hierarchy and discrimnation are push-
ing participants out. To focus on the inclusiveness of
sports, our activities are structured in such a way that
16
we use sports as a tool to gain friends, life skills and
become an active part of a community,”
says Simon
Prahm, CEO and co-founder of GAME.
WINNING WITHOUT COMPETING
One of the participants who always wins at
GAME’s activities is 14-year old Alexander
Pihl Scheef.
Alexander takes part in the project, ’Friend-
ships on Asphalt’ supported by VELUX
FONDEN and the Danish Health Authority.
This project aims to lower the threshold for
participation in sports by tailoring parkour
programs to children and youth struggling
with psychosocial challenges.
”We support each other and cheer for each other. If
one of us gets hurt, we help each other. At the park-
our practices you also develop yourself and become
stronger, when you try to overcome some of your own
boundaries,”
Alexander explains.
When working with children and youth with
psychosocial challenges the practice has to
be safe and accessible for the children. An
important tool for this is taking the competi-
tion aspect completely out of the trainings. It
gives more room for diversity and friendships
for this group of children, who have often
experienced being insecure and excluded in
sports.
So, even though GAME’s activities in Africa,
Europe and the Middle East take place with
and without competition, the participants are
always winning. It’s just that friends, commu-
nity and skills can’t be put on the trophy shelf
- they are simply too heavy.
IN GAME:
of all children and youth have learned something in
GAME they can use in other areas of their lives.
of all children have made new friends after joining
GAME.
of all children are better at solving conflicts after
joining GAME.
FRIENDSHIPS IN GAME GHANA
“Through GAME’s practice I have been
able to make so many new friends. Before
I joined GAME’s practices, I was not in the
mood to make friends. I was shy. When I
came for practice, I could not talk to them
like the way I can talk with them now. Now
I’ve come to mingle with them and now I
have the confidence to talk to them.”
- Genevieve Quaye, participant in GAME Ghana.
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A street basketball practise in GAME Zone Arjan in Amman.
97% of the children participating in the activities across all the 11 GAME
Zones in GAME Jordan are more physical active after joining GAME.
The GAME Houses in Copenhagen, Esbjerg, Viborg and Aalborg in Denmark are innovative
indoor street sports facilities that house and create communities around street sports and culture.
But the houses are also tools to lower the threshold to physical activities and elevate inclusion.
The Program, ‘Friendships on Asphalt’ is working in all four GAME Houses with children
and youth experiencing psychosocial challenges.
Photo: Heiður Erla Þormar
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
SUSTAINABILITY
- WHY ON EARTH
DO WE CARE?
In 2019, governments, companies and
citizens have been preoccupied with
sustainability like never before – in-
cluding GAME.
In 1987, Norway’s former Prime Minister,
Gro Harlem Brundtland warned the world’s
leaders about an imminent global challenge,
when she presented the environmental coun-
terpart to the Universal Declaration of Hu-
man Rights to the UN: the Brundtland Re-
port. The world needed to meet the needs of
the present without compromising the abil-
ity of future generations to meet their own
needs.
‘Sustainability’ was put on the agenda as a
holistic concept that included social, eco-
nomic and environmental aspects.
SOCIAL SUSTAINABILITY
The sustainability agenda has been a priority
for GAME since the beginning in 2003 - and
still is.
The concept of ‘social sustainability’ encom-
passes such topics as: social equity, livability,
health equity, community development, so-
cial capital, human rights, cultural compe-
tence and community resilience.
GAME trains youth to become local agents of
social change targeting the topics above. The
training is based on life skills and empower-
ment as methods and the young GAME Play-
makers serve as role models in underserved
communities all over the world: they are
an important part of the social change that
GAME works toward. Empowerment, life
skills, teamwork, gender equality, and civil so-
ciety are elements of the Playmaker training,
which ensure social sustainability.
The training prepares the volunteers to lead
weekly community practices in street sports
for local children, and this empowerment
supports the young volunteers to relate to
social-, health- and rights-based themes in
their own lives. This again effects the chil-
dren that come to the practices, and even
friends and families around the youth and the
18
children. In the 2019 GAME
Survey, 86% of all the chil-
dren and youth in GAME
expressed that they learned
something that they can
use in other areas of life.
“A rising number of new
volunteers in GAME
are young people who
have participated in
practices in their
local
GAME
Zone when they
were children.
This tells us that
the volunteers succeed
in being role models
and recycle the impact
that this program offers
the communities,”
says
Marie Traasdahl Staal,
who is Head of Innova-
tion and Programming in
GAME.
GAME HOUSE AS
SOCIAL HUB
GAME’s focus on social sustainability is not
limited to outdoor street sports activities. The
GAME Houses play an important role in the
social change GAME works for.
“When we establish a GAME House, we aim to
create a facility that becomes a hub for positive com-
munity development by engaging children, youth and
adults alike around streets sports and culture. We do
this by linking social programs like the Playmaker
concept and working with children with psychosocial
challenges to the GAME Houses but also by intro-
ducing a flexible and accessible alternative and sup-
plement to traditional organized sports,”
explains
Mikkel Selmar, Head of Facilities and Events
in GAME.
In the city of Viborg in Denmark, the
GAME House is deliberately placed in close
proximity to the underserved neighborhood,
Ellekonebakken, to engage and activate the
children and youth from that particular area.
Through strategic partnerships with the local
housing association and municipal partners,
the GAME House in Viborg has proved over-
whelmingly successful in engaging the youth
and creating a strong sense of ownership, be-
longing and community among its users.
The local housing association is even linking
certain aspects of the positive development
identified in the underserved community in
Ellekonebakken directly to the opening of
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of street sports and its character-
stics of lowering the thresholds
into activities.
ENVIRONMENTAL
SUSTAINABILITY
While working with the so-
cial dimension of sustain-
ability has been in the
DNA of GAME’s work
since the very first
practice took place in
Noerrebro in Copen-
hagen, looking at en-
vironmental sustain-
ability is less familiar
territory for GAME.
This, however, does
not mean that GAME
does not have ambitions.
If we are to reach the UN
Sustainable
Development
Goals, everybody – including
organizations like GAME – has
to evaluate if they can do even
more to contribute to the entire sus-
tainability agenda.
NO SINGLE-USE PLASTIC BOTTLES
IN GAME JORDAN
The challenges relating to plastic waste have
given rise to a number of great initiatives
around the world: Runners in the London
Marathon were handed seaweed pouches
instead of plastic bottles and China, one
of the world’s largest consumers of plastics,
announced its plan to ban single-use plastics
across the country.
In GAME Jordan - the local partner, JYIF,
approached the problem with single-use plas-
tic bottles.
At the first Playmaker Camps, the Playmak-
ers all used single-use plastic bottles through-
out the camp to stay hydrated during sports,
and had no possibility to re-cycle the bottles.
Now, GAME Jordan has replaced the sin-
gle-use bottles with re-usable drinking bottles
at all Playmaker Camps and in a GAME
Zone.
ECONOMIC SUSTAINABILITY
Four times, GAME has breathed new life
into old industrial buildings in the making
of GAME Houses. The GAME Houses
have a strong focus on sustainability in terms
of the reuse of old buildings and materials
into new functions. The urban street culture
architecture complements the industrial
history of the buildings with their raw and
distinctive character and keep the construc-
tion cost down compared to traditional in-
door sports facilities. So does the partnership
model working with local private, public and
civil-sector partners to keep the economic
threshold for the members and participant
in the GAME Houses to an important mini-
mum in order to deliver on social sustain-
ability in the facilities.
In GAME House Aalborg, the old doors
from the laboratory were transformed into
walls, benches and tables. The industrial
lightning fixtures, which previously had pro-
vided light for the windmill factory, are now
garbage cans, and in connection with the
replacement for a new and energy-friendly
ventilation system, the building’s old ventila-
tion pipes have been recycled as plant boxes.
CONTAINER FOR STREET SPORTS
In GAME Malta, sustainability comes in
a box. Here, the local partner of the Eras-
mus+ program ‘Youth-led Street Sports for
All’, Move Malta, placed an old shipping
container by The Malta College of Arts,
Sceince & Technology (MCAST) in Paola
and transformed it into a hub for youth-led
street sports and culture.
The container creates a synergy between
GAME’s two flagship approaches: street
sport facilities and youth leadership, plus
Move’s focus on play and creativity. The
GAME Box is a workplace, a storage for
cones and balls, and a meeting place for Play-
makers, other volunteers and participants.
All this makes the container a good candidate
as a cost-effective Street Sports Facility in un-
stable areas with refugees, displaced and host
communities.
Illustration: Emilie Lenau Klint
the nearby GAME House Viborg.
The GAME House in the city of Aalborg in
Denmark has a specific focus on hospitality
– the way that the young staff in the house
supports the sense of feeling welcome and
safe among all the diverse users of the house.
In the GAME House in Esbjerg, the focus
on social sustainability has taken the GAME
House out into the local community, with vis-
its to locals schools to introduce the concept
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MEET SOME OF OUR YOUNG PLAYMAKERS & VOLUNTEERS
“My dream is to have a GAME Zone in my city Al Mafraq. Many children around here, Jordanian and Syrians,
would benefit from this opportunity, as we lack the proper activities and facilities here. I would travel all over
the world to accomplish that, not only to the GAME Zone in Irbid.”
- Mohammad Abdullah Naser Obeid, GAME Playmaker of the Year
“I wanted to be part of something bigger, something which allows you to freely share what you know and also learn
from others.”
- Ruby Lartey, GAME Playmaker, Ghana
“It’s amazing seeing how sports and the GAME community can help young girls feel more confident and become brave
enough to try out new things and help each other out. It makes me really proud to be a Playmaker.”
- Christina Elnif Andersen, Volunteer of the Year, GAME House Copenhagen
20
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“There is something special about the community. You don’t always have to be the best and there is room for diversity!
My diversity made me insecure before, but from being part of GAME it has turned into a force!”
- Maymanat Asgari, Volunteer of the Year in the Playmaker Program, GAME Denmark
“I joined GAME to be an active citizen in my community and to improve my own skills and the skills of others.”
- Roukaya Chaker, Volunteer of the Year, Lebanon
“It makes sense to me to be a volunteer in GAME because I wish that I had had a person like myself in my life when I
was a kid. My goal in life is to do something for others. Making others happy makes me happy – especially when people
are dealing with problems.”
- Søren Thomsen, Volunteer of the Year, ‘Friendships on Asphalt’, GAME Denmark
21
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
“NOW I HAVE A PASSION TO FOLLOW”
oung people have huge devel-
opment potential. Young people
are courageous, innovative and
restless, they have an urge to be
creative and have high expectations for them-
selves and their communities. To unleash this
power, GAME is not only providing training
and meaningful roles in community pro-
grams but also economic resources. GAME
is doing this in Denmark in partnership with
Nordea-fonden via the Danish Platform
for Street Sports, and in GAME Jordan, in
partnership with the Danish Ministry of
Foreign Affairs’ Danish-Arab Partnership
Programme (DAPP) via the Street Sports In-
cubator.
STREET SPORTS INCUBATOR
Since January 2018, GAME has been part-
nering with the Danish-Arab Partnership
Program and the local Jordan Youth Innova-
tion Forum (JYIF) on the project ‘Youth-led
Street Sports for All’ in Jordan. The mission
is to train, empower and involve youth in
Jordan. The program gives youth the oppor-
tunity to use street sports, leadership and en-
trepreneurship to make positive changes for
themselves and for the children and peers in
their local area. Every week young volunteers
lead practices for local children in 11 GAME
Zones in Jordan.
HIGH YOUTH UNEMPLOYMENT
After a successful first year of training young
GAME Playmakers and well-attended com-
munity street basketball and street football
practices, the partnership between GAME
and JYIF has expanded the GAME Jordan
program with a project that aims to alleviate
the high unemployment among young peo-
ple in Jordan.
The Street Sports Incubator will strengthen
entrepreneurship and organizational talent
in a country where youth unemployment has
reached 40% and many young people have
little hope for the future. The project sup-
ports young people’s ideas with seed funding,
counselling and mentoring, in order to trans-
form their ideas into viable business start-ups
22
Y
or non-profit initiatives.
In 2019, 88 young people were part of the
two rounds of incubation in 2019 for youth
in Jordan, and seven projects have so far been
selected to receive seed funding and mento-
ring.
BELIEVES IN THE FUTURE
Omran Saymeh is a passionate and hard-
working young man who believes in himself
and in his future.
Omran is one of the participants selected
for the first cycle of receiving seed funds and
mentoring in the first incubator round. He is
very proud of his project and the way it has
developed during the Incubation Program,
sharing that it helped him shape a new plan
to achieve his goals and realize his dream:
“During my time in the Street Sports Incubator, I re-
alized that the branding identity is essential for market
success. So, the app will be rebranded with a new
name and design, to make it more user friendly. Right
now, it is in the testing phase, and looking promis-
ing for a success in the upcoming summer. We ex-
pect 2,000 downloads in the first month of release,”
Omran says.
Omran’s project is a mobile app that lets
people connect with friends, form teams, and
find a facility, in order to play their favorite
street sport.
PASSION FOR PARKOUR
The young people in the Street Sports Incu-
bator are both entrepreneurial and innova-
tive. Tareq Ababneh and two of his friends
have started the very first parkour club in Jor-
dan at the age of only 16. Their idea is called
Parkoman and has a mission to teach parkour
to young people in Jordan at very low fees,
lowering the threshold to the sport.
“I never dreamed about being the first to open a park-
our club in Jordan, being only 16 years old. Now I
have a passion to follow and I will keep working on
it,”
Tareq says.
ACCESS TO TECHNOLOGY
For the second cycle of the incubator, the
lack of facilities, particularly the access to
technology, has proven to be a setback for the
participants. Therefore, JYIF is granting the
participants access to their office at certain
times. They are provided with computers and
internet access for research and development
on their projects.
Tareq Ababneh is part of the first circle of incubation in
The Street Sports Incubator project in GAME Jordan. The
participants are supported in creating an idea and delivering
a pitch in front of an expert panel. If the idea is promising
the participants will continue in the program and after six
months the most sustainable and innovative ideas are selected
for seed funds and mentoring. Tariq and his two friends were
among those selected with their idea on how to lower the
threshold to join parkour in Amman.
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One of the 153 innovative street sports projects that The Danish Platform for Street Sports
supported in 2019 was the SLIP Festival: a five-day skateboard festival to showcase the power
of skateboarding when it comes to inclusion and social change. This ramp was first built and
then skated by the festival guests. The people behind the SLIP Festival have since been mentored
by the Platform to develop the festival even further.
Photo: Asbjørn Sand
PLATFORM FOR STREET SPORTS
In Jordan, the Street Sports Incubator is ad-
dressing the immense youth unemployment
problem by fostering entrepreneurship. And
everywhere GAME operates, it’s a non-nego-
tiable point of delivery to address and advo-
cate for a local issue.
In Denmark the opportunities for being
physically active are numerous. But a lot of
children and youth do not participate in the
traditional sports associations. For some, the
barriers are social, cultural or economical.
For others, organized, adult-led sports every
Tuesday and Thursday are not attractive.
This leaves far too many outside the tradi-
tional sports. GAME‘s Danish Platform for
Street Sports’ goal is to unleash and support
the entrepreneurial skills among youth on
street sports initiatives. The program sup-
ports youth on a journey from idea-gener-
ation, through applying for microgrants, to
implementing the idea, making partnerships
and reporting on impact and finance.
In 2019, the Danish Platform for Street
Sports turned 153 youth ideas and street
sports projects into reality, by microgrants,
councelling and networks.
ENTREPRENEURIAL SKATERS
One of these projects is the skateboarding
festival, SLIP Festival, with the goal of hav-
ing more people join skateboarding and to
create awareness of the inherent power of
social change in skateboarding.
The idea for the SLIP Festival came from
the skateboarder, Asbjørn Sand, who wanted
to give something back to the skateboarding
community. For him, skateboarding provides
an opportunity to belong to a community
where people can talk across gender, age, eth-
nic and social backgrounds, and he sees the
sport as a means for youth to feel welcome
and to take responsibility. These character-
istics of the sport are not very recognized,
but the SLIP festival has a mission to create
awareness of this.
After receiving a grant for the successful first
festival, The Platform for Street Sports con-
tinued the dialogue and supported the three
passionate entrepreneurs behind the festival
in fundraising five times the initial amount to
secure sustainability of the project.
23
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MEET SOME OF OUR YOUNG PLAYMAKERS & VOLUNTEERS
“As children, we never had the opportunity to be mentored or have safe spaces to play. Being Playmakers, we now have the
opportunity to give back to our community and mentor our young brothers and sisters.”
“I learn some valuable skills here in GAME. The schools get you tools to become educated, but not skills to use in life.”
- Elvis Adjei, Volunteer of the Year, Ghana
- Salem Loutfi, Lebanon
“I LOVE the diversity! It provides an opportunity to learn so much about myself and others. The space that has been
created in the GAME House Aalborg creates the seedbed for truly sustainable communities. This is a place where you feel
enormously respected for who you are and the potential you have – no matter what role you have in the house.”
- Emily Nymark, Volunteer of the Year, GAME House Aalborg
24
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“It’s nice to be a part of something where you’re always in a good mood. There is an awesome atmosphere in GAME and, if
you like, you always have the opportunity to be a part of GAME’s development.”
- Anders Niclas Aggerholm Vermeulen, Volunteer of the Year, GAME House Viborg
“With GAME I have become more active and I’ve learned how to work with children in a way that makes them happy and
want to come to practice every week.”
- Dalia Kokash, GAME Playmaker, Jordan
“I can feel that I make a difference by seeing how happy the children are when we are doing the dance practices. It
makes me happy.”
- Karol Jazmin, Volunteer of the Year, GAME House Esbjerg
“I always tell my father what I’m doing in GAME, and he always encourages me to what I’m doing. We try as girls, with
our girl power, to change our world.”
- Batoul Nemer, GAME Playmaker, Lebanon
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
BRINGING DIGNITY TO THOSE DISPLACED
I
n 2018, one in every four refugee
adolescents attended secondary school,
compared to 84% of adolescents glob-
ally, with only 3% of refugees enrolling
in higher education. Data from UNHCR
shows that 3.5 million school-aged refugee
children had no days of school in 2016.
The burden of displacement, migration and
conflict lay the heaviest on youth and chil-
dren. Their years in transit become ‘lost’
years, with gaps in education and life skills
for youth and children who are left with lives
marked by danger and violation.
REFUGEES AND DISPLACED
GAME has identified a clear role to play to
give youth and children a better chance for
education, development, childhood, and play
To bring dignity to those displaced.
GAME is working in Europe, the Middle
East and Africa to train young people liv-
ing in centers, camps and host communities
as street sports instructors and positive role
models. This is empowering youth to be re-
silient, to engage the children that come to
their street sport practices, and to extend the
empowerment to their families and commu-
nity that surrounds them.
The GAME Playmaker Program puts youth
in the forefront and equips them to be lead-
ers and role models in their community. The
method is to build life skills on an individual
and group level and train them in organizing
activities for younger children, and ultimately
develop transferable life skills for their own
26
lives and the lives of the children. Coaching
street sports is the vehicle to empower young
people to believe in themselves, understand
their worth as an individual, be in control of
their life and decisions, and to help them find
their voice and learn skills that enable them
to take active roles in society.
These concepts are especially relevant for
young people on the move – whether they
are refugees or migrants; whether they are in
a temporary location or learning to call a new
place home.
One of the GAME Playmakers in Lithuania is Anas
Rastmo (2nd to the right). Together with his family, Anas
fled from Syria three years ago. His story is inspiring and
not uncommon for the remarkable youth in GAME. Anas
crossed several countries to reach safety in Europe, yet
when he arrived in Lithuania as his last stop, the whole
family were lost about who to talk to or whom to call in
a new country. In this space on the picture, he claimed his
own piece of asphalt in Vilnius. He invited many youths
to openly play together which started a GAME Zone and
built it up step by step, bounce by bounce.
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Child Protection is a core responsi-
bility when working with children,
like here in the GAME Zone in
Ghana, where Playmaker Keena
Swayze is ensuring the children a
safe place to play.
70% of the children in GAME
Ghana did not have a safe place
to play before our local partner,
DUNK and GAME established a
GAME Zone.
Photo: Nadia Charles
Since 2003, GAME has been supporting
youth and regularly tailoring our educa-
tion programs to meet the unique needs of
the different contexts. This is the case when
working with youth in the neighborhoods in
Denmark or Lithuania, in which a majority
of the population has a migrant and refu-
gee background. Or when working in the
protracted Shatila refugee camp in Lebanon
where 200-300 children from Palestinian
backgrounds come to practice. Or a refugee
camp in Jordan inhabited predominately by
Syrian refugees fleeing from a war that has
ripped families and communities apart.
GAME meets each community’s needs by
co-designing with local governments, civil so-
ciety, key stakeholders, and local children and
youth. No matter the setting, GAME always
builds and develops programs and activities
based on a participatory design method that
adjusts and innovates the core concept to
match the specific needs.
KEEPING CHILDREN SAFE
“Child Protection is ensuring that children
grow up to the best of their potential, in a
safe and happy environment.” This principle
is the foundation for our technical partner
UNICEF on Child Protection as for GAME.
It carries the daily work at GAME, while
also institutionalizing the more pronounced
tenets and convictions of the responsibilities
of the Protection of the Child. Working in
high risk areas only raises the bar for the pro-
tection and procedures on keeping everyone
safe. Therefore, GAME has increased and
intensified partnerships around Child Pro-
tection and has, from 2019 doubled-down
on protecting the children and youth we sup-
port.
GAME is strengthening the focus on child
protection in partnership with The Danish
Ministry of Foreign Affairs’ Civil Society and
Development Fund (CISU) and several tech-
nical partners. GAME is building up a three
years programming with a Child Protection
Road Map, focusing on safeguarding, service
mapping, and a referral pathway in partner-
ship with UNICEF. In cooperation with UN-
HCR, GAME is assessing harmful practices,
and focusing heavily on child participation,
involving families and communities.
Also, a comprehensive road map design will
be completed in Tunisia and in the EU in
2020.
YOUTH IN THE EU
Across Europe, young people are search-
ing for ways to live healthier, to have
greater economic opportunity, and to
find real and meaningful ways to both
belong to the society and contribute to
it. At the same time, the world is passing
through an unprecedented refugee crisis
which offers challenges to the social co-
hesion within and among many Europe-
an countries.
‘Youth-Led Street Sport for All’ is a
collaborative partnership funded by the
Erasmus+ Sport program in Denmark,
Greece, Italy, Lithuania and Malta.
The local partners are: ARSIS, CESIE,
GAME, Lithuania Integracijos Centras
and MOVE Malta.
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
A GOLD MEDAL YEAR FOR
GAME HOUSE VIBORG
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In 2019, the world’s eyes turned to GAME House Viborg. The International Organization for Sports and Leisure Facilities
(IAKS), together with the International Olympic Committee, awarded a gold medal to the 3,710 m2 paved street sport and culture
house in Viborg and ArchDaily named it ‘Building of the Year’. GAME House Viborg was also shortlisted for the ‘Beyond Sport
Global Awards’ in the category ‘SDG #11: Sustainable cities and communities’. Furthermore GAME House Viborg was short-
listed for the prestigious European ‘Mies Van der Rohe Award’, the ‘Architizer A+ Award’ in the category ‘Sport and Recreation’
and last but not least the ‘Renover Prisen’, which is one of the most important Danish awards for refurbishment in architecture.
Photo: Heiður Erla Þormar
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GAME IN PICTURES
SHOE LIBRARY IN GHANA
7,807 children and youth attended GAME
Zone practices in Ghana in 2019. But many
of them didn’t wear shoes at practice - they
showed up in flip flops or bare feet. That’s
why Mo Tahir, who runs the local partner,
DUNK, in Ghana, invented a ‘shoe library’.
Here, the children can borrow a pair of shoes,
which they hand over again after practice.
DABKEH AT GAME FINALS
Participants celebrating their win in one of
the matches during the GAME Finals 2019
in Jordan. The traditional dance, Dabkeh, is
a mean of expressing happiness and delight
during weddings and festivals. A group of
young people come together in a line, move
their feet and jump in synchronization, while
singing along delightful songs.
INTERNATIONAL
WOMEN’S DAY
Once again, GAME
celebrated Interna-
tional Women’s Day.
Here, GAME House
Copenhagen put
female role models
to the forefront of
the activities at the
monthly event, ‘Fri-
day Jam’, dedicated
to celebrating the
girls. Together with
the boys, of course.
PARENTS’ INVOLVEMENT
With the youth-led activities as a jumping-off
point, GAME aims to strengthen local
communities and the dialogue and social
cohesion among community members. The
involvement of parents is key and GAME
is moving forward in developing different
ways to reach out to and involve the parents.
Here, parents are taking part in a fun prac-
tice in GAME Lebanon.
AMONG THE BEST
In 2019, GAME took another step up the
NGO Advisor List, which selects the world’s
best NGO’s. GAME moved from number
141 in 2019 to number 130 in 2020. The
list is based on criteria such as innovation,
sustainability and results.
REACHING OUT TO
LOCAL COMMUNITIES
GAME’s focus on social sustainability has
taken GAME House Esbjerg out in the local
community to introduce the concept of street
sports and low threshold into active commu-
nities. Here local children are trying out a
new, cool ramp which the team of GAME
House Esbjerg built as part of a cooperative
project for the area around Praestegaards-
skolen (local school), so even more public
places can be used for activities and positive
communities.
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MAKING STREET SPORTS GROW
The Danish Platform for Street Sports
supports street sports in Denmark through
financial support and counseling. In Beder,
Denmark, a local street sport entrepreneur
received a grant and mentoring on a project
aimed to activate a local spot between two
apartment buildings. Today, the children of
the area skate, play basketball and play at the
new spot.
70% OF THE POPULATION UNDER 30
In Somaliland, the Playmaker Program has
started up GAME Zones in Hargeisa and Ber-
bera with 45 Playmakers trained as coaches in
street basketball and football.
GAME’s presence in Somaliland is necessitated
due to an explicit lack of opportunities, especial-
ly for children, adolescents and youth under 30
years of age, who make up an astonishing 70%
of the population.
DEVELOPING GAME
Every year GAME’s board and staff spends a
week focusing on developing the organization.
2019 was dedicated to the UN Sustainable
Development Goals, where concrete ideas and
projects on how to incorporate the SDG Goals
into GAME’s daily work, were initiated. As a
first step, GAME has signed the UN Sports for
Climate Action Declaration.
MONTHLY B-BALL TOURNAMENT
Basketball is not just a sport in Lithuania, it
is a lifestyle. Maybe that is why the monthly
basketball tournament in ‘LOFTAS’ in Vilnius
has been received so well in one of the EU
countries in the Erasmus + partnership YSSA.
Around 100-150 young people show up every
time for the event, where people come and play,
support their friends and chill out. Together
with the local partner, Lithuania Integracijos
Centras, GAME runs weekly street sports activi-
ties in six zones in Kaunas and Vilnius.
GAME GIRLS ZONE UBAH
In 2019, GAME worked hard to increase
the number of girls at activities in all GAME
countries. Together with partners our Play-
makers have arranged practices for girls only.
GAME Zone Ubah is one of the safe venues,
where girls and women meet up to play street
football and have fun together.
TUNISIA IN
THE STARTING BLOCKS
In 2019, GAME laid the groundwork for a
2020 start of youth-led street sport activi-
ties in Tunisia. GAME has teamed up with
like-minded local organisations, amongst
others the youth-led organization IIDebate
who sees a great potential for empowering
and engaging new groups of youth and chil-
dren through GAME’s methods. Here, future
GAME volunteers from four potential GAME
Zones are taking the first steps toward meet-
ing GAME’s objective of bringing sports, skills
and hope to children and youth in Tunisia.
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
PLAYMAKER CAMP LEBANON
Empowerment, life skills, teamwork, gender
equality and street sports are part of the
program at all GAME’s Playmaker Camps.
Here, Lebanese Playmakers are filling out
a large scale ‘practice planner’ which helps
them organize their weekly street sports
activities in the 13 GAME Zones they run
in Lebanon.
NATIONAL SANITATION DAY
As part of GAME Ghana’s efforts to im-
prove sanitation in communities, GAME’s
Playmakers have joined the National Sanita-
tion Day which takes place the first Saturday
of every month. This involves cleaning of
open gutters, sweeping the streets, fixing a
neighborhood footbridge and much more.
The initiative is led by the Ministry of Local
Government and Rural Development.
STREET GAME FESTIVAL
All children and youth who love
street sports are invited to local
Street GAME Festivals in their
local GAME Zone in Lebanon
and Denmark. Street GAME is
an extra special day in the Zone
with activities in street basketball
and street football, mixed with
dance performances, street art,
food and music. Here, a high five
before a panna match at the Street
GAME in Sin el Fil GAME Zone
in Lebanon.
ROSKILDE FESTIVAL
GAME was, once again, at Northern Eu-
rope’s biggest festival to activate the festival
guests in a cool way. GAME’s Playmakers
are always a big part of GAME’s partic-
ipation at Roskilde Festival. Here, Ishara
Kalamba and Khalil Abdeddaim use their
experience from running weekly practices
to invite festival guests into a diverse sports
community with room for everyone.
SHORTLISTED FOR SDG AWARD
In 2019, Street Sports Incubator in GAME
Jordan and GAME House Viborg were
shortlisted for the ‘Beyond Sport Global
Awards’ in two categories: SDG #8: Sport for
Decent Work and Economic Growth Award.
SDG #11: Sport for Sustainable cities and
communities.
BOOKING AND CONFERENCES
The GAME Houses in Copenhagen,
Esbjerg, Viborg and Aalborg are perfect
for meetings, conferences, events and
workshops. The uniquely renovated
industrial buildings provide a raw,
asphalted framework for events. Here
Google is using GAME House Aalborg
as a conference venue.
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VOLUNTEER OF THE YEAR
Mohammad Abdullah Naser Obeid is awarded
‘Volunteer of the Year 2019’ in all of GAME
for his outstanding commitment and work with
children and youth in GAME Zone Irbid in
GAME Jordan. Every Friday, he travels one
hour to join the weekly practices.
“My dream is to have a GAME Zone in my city Al
Mafraq. Many children around here, Jordanian and
Syrians, would benefit from this opportunity, as we lack
the proper activities and facilities here. I would travel
all over the world to accomplish that, not only to the
GAME Zone in Irbid.” says Mohammad.
FIRST CYCLE OF
STREET SPORTS INCUBATOR
The Street Sports Incubator is the first of its
kind in the Middle East. It promotes entrepre-
neurial skills among youth in the field of street
sports. Third place in the ‘Initiative’s Catego-
ry’ came up with an idea to integrate sports
in disability centers. Amani, Rana and Ikhlas
Al-shabattat received their award from the
Minister of Youth, H.E. Mohammad Abu-
rumman, at the award ceremony and head of
GAME’s local partner JYIF, Ali Haddad.
GREAT HOSTING
LOWERS THRESHOLD
With a total of 5,290 in 2019, the GAME
House in Aalborg has the highest number of
members. The 25-year-old Junior Coordinator,
Jesper Seemann Serritzlew, always welcomes
the members with a ‘Hi, nice to see you again’
from the reception, or with a basketball on the
asphalt:
“I believe that the high membership numbers
are due to our commitment to our members. We always
make sure that one of us staff are on the asphalt to
interact in opening hours. Great hosting is one of our
most important tasks to make our members feel included
and part of a positive community.”
CONTAINER FOR SPORTS
The first GAME Box was launched in
Malta in the beginning of 2019. Here, the
local partner, MOVE Malta, placed an old
shipping container at a college in Paola
and transformed it into a hub for youth led
street sports and culture for the Erasmus+
program that is a partnership between
organizations in Denmark, Greece, Italy,
Lithuania and Malta.
SUNDAY MEET-UP IN GREECE
Sundays are good days in Thessaloniki in
Greece for children and youth that like foot-
ball. ARSIS, who is the local partner in the
Erasmus+ Program ‘Youth-led Street Sports
for All’, and their partner, Macedonia Football
Clubs Association, arrange ‘Sunday matches’
in the GAME Zones. Here, children meet up
and play football with others from around
Thessaloniki. More than 40 children join every
Sunday! On weekdays in Thessaloniki, ARSIS
runs street sports trainings for local children,
migrants and refugees in street basketball,
street soccer, parkour and dance.
NATIONAL DAY
OF STREET SPORTS
In Denmark, the National Day of Street
Sports had its five year anniversary in 2019.
Throughout the whole country 46 different
street sport actors celebrated street sports
in their local areas where children had the
opportunity to try skateboarding, panna,
street basketball and a lot of other street
sports. The whole event was organized by
46 local street sport actors and supported by
GAME’s Danish Platform for Street Sports.
In total 22,936 people participated in the
National Day of Street Sports.
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
A LITTLE HIP-HOP
A DAY KEEPS THE
PROBLEMS AWAY
Music is an important
part of all of GAME’s
activities. DJ’s are part
of the program at every
event in GAME and the
volunteers bring music
to all local practices.
The GAME Urban
Music School brings beat
production and DJ skills
to participants in all the
GAME Houses.
Photo: Marianne Hjort
Hip-hop can be playful and unpretentious: a microphone or a beat
is a powerful platform for expressing yourself or for dialogue be-
tween people. A dream came true in 2019, when GAME Urban Music
School came to life.
Squeaking sneakers, bouncing balls and
heavy hip-hop are the soundtrack to GAME’s
activities all over the world. Since 2003, street
sports have been GAME’s tool for social
change, but music, and especially hip-hop,
has always been a part of GAME’s activities.
Out on the asphalt music is used as a way
to let passers-by know that something is go-
ing down. And for the people already there,
it sets the tone by creating an ambience
and backdrop for the street sports activities.
Sometimes it even functions as the main at-
traction when live acts are part of a GAME
event.
Focus on diverse and gender balanced play-
lists, dj’s and acts is an important part of mu-
sic as a tool to work for gender equality in
urban music.
In 2019 music got to play an even greater role
in getting more children and youth to be a
part of GAME with the launch of GAME
Urban Music School in Denmark, supported
by the Danish Foundation Tuborgfondet.
LIFE SKILLS THROUGH MUSIC
GAME Urban Music School consists of ses-
sions where young people get the opportunity
to develop their skills in rap, dj’ing and beat
production with other young people in their
local communities.
The project aims to build and strengthen
communities for young people around music
and to develop the participant’s life skills.
“Street culture and music have the potential to reach
those youth who find it difficult to settle into more
traditional after-school activities. Often, this group is
seeking a more flexible framework where the diversity
and community are prioritized - and music as expres-
sion and identity carrier stands strong,”
explains
Mikkel Selmar, head of GAME Facilities and
Events.
“A positive and inclusive music community provides
the framework for individual change through success
experiences, strengthened personal and social skills,
which can also have an impact on, for example, school
performance and other significant life dimensions,”
Mikkel says.
The project targets young people between the
ages of 15 and 25 and has room for everyone
across gender, background and knowledge of
music. GAME Urban Music School is set-up
in the four GAME Houses in Denmark and
will help strengthen the urban music commu-
nities in the four cities. Several participants
in GAME Urban Music School have already
performed at local music events.
A survey conducted among the participants
of the GAME Urban Music School in Aal-
borg and Copenhagen has already shown
promising impact in the projects inaugu-
ral year as four out of five have improved
their self-esteem, 75% have become better
at working together with others and almost
everybody have made new friends while par-
ticipating in GAME Urban Music School.
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10 RECOMMENDATIONS
FOR ENGAGING MORE GIRLS IN POSITIVES
SPORTS COMMUNITIES
Make sure the girls feel
invited
to the activities
Adapt activities
to local context and needs
Support diversity by understanding
culture specific barriers
Use
comfortable, safe and nearby
locations
Involve
female role models
as coaches
Involve the
girls as co-creators
of the activities
Create opportunities for the girls to cultivate their
friendships
Remove the feeling of
performance pressure
Make the girls experience
progression
Create trust in the activities amongst
parents
The existence of gender inequality in sports is well documented. According to WHO 85% of adolescent girls globally do not meet the current
recommendations of physical activity. Also, girls with minority background have a significantly lower participation rate in sports and physical
activity than their peers.
This imbalance calls for rethinking how we develop, design and organize activities in order to make sure that all girls can find their way to
positive communities.
GAME has used an explorative approach and gathered knowledge about girls’ leisure time, their motivational factors and needs, as well as
what barriers that may arise when it comes to sports participation. On that background we have developed 10 recommendations for engaging
girls who is currently not active. We have taken the outset in underserved communities around Denmark where a majority of the girls have
minority background.
For more on the recommendations, go to www.game.ngo
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
FINANCIAL STATEMENT
2017
INCOME
Ministries
Municipalities
Other local funding
Membership fees and payments
2018
EUR
459,092
948,886
12,735
178,165
10,397
168,354
61,059
2,135,466
75,167
4,049,321
2019
EUR
630,664
1,029,469
0
181,705
58,220
220,078
50,581
2,277,681
99,652
4,548,051
EUR
703,223
766,602
24,566
74,206
23,622
236,203
71,049
2,057,005
102,679
4,059,155
Event income
Rental income
Sponsors
Foundation and grants
Other income
TOTAL INCOME
EXPENSES
Personnel
Buildings
Miscellaneous activities
Playmaker
GAME Zones
Street GAME
GAME Finals
Friendships on Asphalt
Exchanges
Street sports facilities
Research & development
Knowledge sharing
Communication
Micro grants
Administrative costs
1,544,272
178,124
484,742
68,821
50,765
65,032
52,021
-
7,615
652,295
-
4,971
79,707
564,941
208,641
3,961,949
2,329,376
139,078
258,860
76,803
153,974
87,728
43,573
40,729
5,364
5,960
137,871
19,213
121,346
457,346
158,176
4,035,397
2,675,030
166,863
390,116
73,984
43,704
56,137
67,181
56,885
10,453
9,872
134,430
77,077
121,866
471,520
165,004
4,520,124
TOTAL EXPENSES
RESULT
97,206
13,924
27,927
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BALANCE
2017
CURRENT ASSETS
Inventory
Total receivables
Liquid assets
Total current assets
2018
EUR
6,544
712,679
1,173,354
1,892,577
1,892,577
2019
EUR
8,422
464,618
1,374,500
1,847,540
1,847,540
EUR
6,512
185,570
2,250,288
2,442,370
2,442,370
TOTAL ASSETS
EQUITY LIABILITIES
Contributed capital
Results brought forward
252,616
97,206
349,822
349,822
13,925
363,747
363,296*
27,927
391,223
TOTAL EQUITY
LIABILITIES
Other debts
Providers of goods and services
Other debt
Advance payment
Debt obligations
Total liabilities
0
2,580
134,399
1,955,569
0
3,319
202,112
1,323,399
59,764
1,726
136,595
1,258,232
2,092,548
2,442,370
1,528,830
1,892,577
1,456,317
1,847,540
TOTAL EQUITY & LIABILITIES
TOTAL INCOME FROM GAME AND BRANCHES
GAME
GAME LEBANON
JOINT PROJECTS
4,548,051
180,792
-33,075
4,695,768
TOTAL INCOME
*Descrepancies between years are due to fluctuations between DKK and EUR
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DENMARK
GHANA
GREECE
ITALY
JORDAN
LEBANON
LITHUANIA
MALTA
SOMALILAND
TUNISIA
GAME 2019 IN NUMBERS
4%
9%
INCOME
FOUNDATIONS:
MUNICIPALITIES:
2,277,681 EUR
1,029,469 EUR
630,664 EUR
428,532 EUR
181,705 EUR
14%
MINISTRIES:
OTHER EARNED INCOME:
MEMBER & USER FEES:
23%
50%
TOTAL INCOME:
4,548,051 EUR
8%
EXPENSES
2%
1%
1%
1%
<1%
15%
GAME HOUSES (DENMARK):
PLAYMAKER PROGRAM (DENMARK):
DANISH PLATFORM FOR STREET SPORTS:
SHARED COSTS
(Administration, Communication & Fundraising)
1,728,688 EUR
791,136 EUR
754,953 EUR
665,847 EUR
16%
349,333 EUR
102,401 EUR
51,861 EUR
40,996 EUR
29,650 EUR
5,261 EUR
4,520,124 EUR
JORDAN:
EUROPE:
SOMALILAND:
GHANA:
LEBANON:
TUNISIA:
38%
18%
TOTAL EXPENSES:
4,548,051 EUR
4,059,155 EUR
2,869,146 EUR
INCOME
INCOME
INCOME
INCOME
4,049,321 EUR
2016
38
2017
2018
2019
KUU, Alm.del - 2020-21 - Bilag 9: Henvendelse af 15/10-20 fra GAME vedr. gadeidrættens potentialer, og invitation til besøg ved GAME Streetmekka København
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THANK YOU!
WITHOUT YOU, WE COULDN’T HAVE DONE IT
any.cloud • Arla • Belbin • Microsoft • Podio • SOUNDBOX • Sympa • UNHCR • UNICEF
Fredensborg Kommune • Kolding Kommune • Gladsaxe Kommune • Struer Kommune • Sønderborg Kommune
Holbæk Kommune • Høje-Taastrup Kommune • Ishøj Kommune • Aarhus Kommune • Odense Kommune • Næstved Kommune
Langkærparken - Det Boligsociale Fællessekretariat • Partnerskabet Urbanplanen • Advice • Ashoka • BHJ Fonden
Esbjerg Fonden • Kongens Enghave Lokaludvalg • Legat Lassen Richard
KUU, Alm.del - 2020-21 - Bilag 9: Henvendelse af 15/10-20 fra GAME vedr. gadeidrættens potentialer, og invitation til besøg ved GAME Streetmekka København
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GAME is working for social change
through youth-led street sport
and culture in Denmark, Ghana,
Greece, Italy, Jordan, Lebanon,
Lithuania, Malta, Somaliland and
Tunisia.
GAME establishes innovative fa-
cilities and trains youth-leaders
as coaches and role models in
street sports and civil society.
Join us here:
GAME.ngo
WeLoveAsphalt
/GAMEinternational.com
/GAME_international
/company/GAMEinternational
WeLoveAsphalt